I'd like to thank everyone for the great reception for my Deconstructing ObjectBuilder series. It's good to know I was filling a gap.
However, I'm currently thinking that I'm not going to post the last segment on using OB to wire up to the event broker. I was editing the text for the post last night, and I realized that it needed serious work to update to OB2. Serious enough to take at least a couple of days. And, quite honestly, I think I've got more important things to write about.
So I think I'm going to call an end to the Deconstructing ObjectBuilder series. And intead start a new one, on Unity, extensibility, and how Unity uses OB2. The EventBroker example I've been using is actually included as one of the Unity quickstarts, so I don't even need to update that code for the container.
I have uploaded all the code from the DeconstructingObjectBuilder series so far. This code even works, unlike some of the blog posts with last minute typos in it. Feel free to play with it. You'll need to download and compile the OB2 sources first. But to be honest, with Unity out there (which has made some significant changes to OB2) I'm not sure how much effort that's worth right now. You can tell me.
Thanks for reading, now on to something (sorta) new!
DeconstructingObjectBuilder.zip (37.93 kb)
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